![]() ![]() That's why i say, that you should go with the standard-map, if you're just looking at profit and if you want more than just money (like aestetics or a challenge), then go with whichever farm looks funny to you. The time you're saving here is massively outscaled by the loss of potential. It propably still takes you ages to fullfill some of the adventurers guild, if you're not willing to actively farm monsters.Īnd that still leads to my conclusion: If you want to compare the maps in raw numbers, then no other map can be as good as the standard map, as the other maps are just good in a hyper-specific scenario. Wilderness Farm: Gives you a little headstart as well with its golems, but it's not really a challange to play this map, as you aren't really swarmed with monsters and as the combat system is really simple. The long river however gives a nice amount of potential crab pot-spaces and it just looks the best of all farm types in my opinion (which is why i play it most of the time). It would take weeks if not month to even match the income of only one day of mining (the same problem as the quarry does have). I am really proud of it as the title of the thread suggests. The Crab is a fish that can be caught using a Crab Pot in any saltwater body of water. Finally got 100 completion and finished fully updating my farm. Hill-top Farm: The mining area is nice to have in the early game, as it helps you progress you through the early smithing in terms of copper, but from there on you're left with a pretty bad spawning area. A marine crustacean with two powerful pincers. But the longer the game progresses, the worse this farm gets, as hardwood looses it's value pretty fast, especially given how much you can farm on your farm. But that's really the only benefitial thing there in midgame and the forragebles and the mixed seeds are also good for a headstart. The real strength here are propably crab pots, but there are other maps like the Hill-Top, the Forest or the Wilderness Farm, which do quite a good job with it as well, while giving you other benefits as well.įorest Farm: As said above, propably the best of the non-standard-farms in terms of ressources, as it provides a good hardwood-income early on, which also could be a good wood/coal source later on. Riverland Map: Gives you the option to save like 10-20 seconds of walking to the river in the early game, but you'll catch significantly more trash, making it still questionable, if you really want to fish there if you want to make fish your main income. ![]() Yeah, but the value of the ressources on your farm is so tiny, that you can't really argue about it "being better than the standard farm", especially in terms of the amounts of ressources you need mid to lategame or the amount of money you could generate with it. ![]() But not needing to shlep somewhere just for a particular resource is convenient. Now you could argue the Perks only really matter early game, because once you've gotten horse/mine cart/bus you're going to gather stuff quickly anyway. Originally posted by Panfilo:Maya the main benefit of having particular resources near your farm is time, especially early game. ![]()
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